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GMpedia.org Reaches its 600th Article Milestone! September 24, 2008

Posted by Robin in : GMKing , add a comment

600thGMking.org’s Game Development wiki service, GMpedia.org, has finally reached its 600th article milestone! Our 600th article was the “temp_directory” article, which discusses the temp_directory global variable in Game Maker.

We’re really glad to having reached such article count, which indeed makes GMpedia.org one of the most comprehensive game development and Game Maker wikis out there (not simply taking into account an article count, but also the nature and length of the articles available).

Read the rest at GMking’s Blog

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GMking Audcast #4 is Out! September 1, 2008

Posted by Robin in : GMKing , 1 comment so far

GMking Audcast #4 has been released!

Topics covered in this audcast:

Cage Match: 00:50

Loads of Game Maker mags: 02:18

G3D Effects library: 04:45

GMTV Merge with GMking: 06:26

Game of the Week: 7:27

Download: MP3 (low) / AAC / OGG

GMking.org Blog, Sep 2008

You should go and subscribe to it :)

GMking.org Blog » Really Long Distance Collaboration August 25, 2008

Posted by Robin in : GMKing , add a comment
20px|Windows Live Logo Windows Live MessengerImage via Wikipedia

Another post by me is up at the GMking Blog:

The GMking staff is extremely geographically diverse, which makes communication and decision making processes much harder.  Many of our staff have an 8 hour or more time gap (which probably explains why some of us are such night-owls ).Robin Monks - GMking.org Blog, Aug 2008

Go check it out!

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GMking.org Blog » GMking.org and Teambuilding August 20, 2008

Posted by Robin in : GMKing, Uncategorized , add a comment

Be sure to check out my post at the GMking Blog titled “GMking.org and Teambuilding“.  It’s a great read (imho), and provides some insights into the GMking team decision process.

ENIGMA: Lackluster? April 9, 2008

Posted by Robin in : GMKing , 2 comments

GMNews touted the first release of ENIGMA (the open source project designed to convert Game Maker source files into C++, that is then compiled) earlier this week. I, being drawn to open source software as I am, headed straight for the download page.

Enigma default game screenshotI must admit that from the already compiled games in their community, as well as the quality of the distribution and documentation it looks very impressive; however, I was unable to compile even the simplest game on my Vista machine. I’m not sure if this is an problem specifically with Vista support, or in the program in general.

You can be sure I’ll be trying out the next version of ENIGMA!

MarkUp Magazine - Now official | GMking Network June 22, 2007

Posted by Robin in : GMKing, Game Maker, MarkUp , add a comment

MarkUp Magazine - Now official | GMking Network

Hello

Dear GMking members and MarkUp readers,

I have really good news to share with the rest of the community: MarkUp is now officially endorsed by YoYo Games You can find a direct link to the markup site on http://www.yoyogames.com, enjoy I know I did enjoy looking at it all day :P

Thank you,
Eyas and the GMking.org Guys

Great news for MarkUp-lover’s everywhere!

Announcing MarkUp, Issue 4 June 5, 2007

Posted by Robin in : GMKing, Game Maker, MarkUp, Writings , add a comment

MarkUp Issue 4, for June 2007, has just been released! This is a content-packed issue that you will enjoy reading every page of, believe me.

About Issue 4

We have technical articles, where Bart Teunis teaches us how to use var and global var, and where Eyas Sharaiha tells us about CSV - comma seperated values - and provides us with scripts to do just that. Leif showcases his Math skills by telling us about advanced sine and cosine functions, as well as how to use those in Game Maker.

Phil Gamble tells us how to take Effective Screenshots, Eyas talks about GM games and User Account Control, then further continues to tell us about running GM6 games on Vista. Stephan tells us how to make a good game and gives us some distribution tips for Game Maker 7.

Some awesome reviews are also in store, Michael Sharaiha makes the first commercial game review on MarkUp, reviewing Heroes of Might and Magic V. Phil reviews Forted, a simple yet interesting game. Eyas reviews the third beta of Falcon Squad. ‘Someone’ reviews Mad House and Hard Hat III, both awesome old school games.

You will also see an exclusive preview of a GTA clone like no other - Streets of Pavilion City!

Andris Belinskis also made an exclusive interview with Damaged, back in the day - and we’re now showing it to you for the first time!

Tuntis’s rants continues, talking about FPS games and giving us a history lesson about GMking, the networks that brings you MarkUp!

Also, our script of the month, brought to you by GMLscripts.com, is explode_string, a very interesting function, which we will also make use of in this issue’s technical article CSV: Extreme Data Storage.

Content this Issue

Editorials

Tutorials

Reviews

Interviews

Download Issue 4 Now